Menu

Episode 39

The Indoor Kids

The Indoor Kids vs. Bryan…

user avatar

The Indoor Kids #39: The Indoor Kids vs. Bryan Lee O’Malley, creator of Scott Pilgrim

Bryan Lee O’Malley stops in to chat about his ode to video game culture, Scott Pilgrim, the games that inspired him, and of course, the movie. And trust us, you guys, he’s in deep. Along the way we talk about fashion and North Carolina too.

Follow @indoorkids, @kumailn, and @thegynomite on Twitter!

And email us at theindoorkidspodcast@gmail.com!

Support the show by clicking on the banner and shop at Amazon.com!

 

 

 

 

 

Special thanks to Carvin for supplying us with the equipment we need to record this podcast! Check out Carvin.com for more information on recording equipment, guitars, amps and more!

Tags , ,

42 comments

  • Emily, you’re from Kernersville?!! I used to cover them when I worked at the Winston-Salem Journal. I did think it was funny that people called it K-Vegas because there was absolutely nothing to do. But hey, at least you weren’t living in Walkertown. They are absolute worst! It’s just made up of a bunch of people that didn’t want to get annexed into the city.

  • Hey Shariq! You worked for WSJ?! Holy shit. My family technically lived in a part of Walkertown that was annexed to Winston Salem, but that really didn’t affect us in the slightest. We remained in the middle of nowhere.
    Loved that Ask Sam column!

  • Hey Emily, i spent 4 years in Fayetteville when my dad was stationed at Pope AFB. ’87-’91. It was a good time. Went back a few years ago, so different, it was crazy. Great episode too btw.

  • Awesome episode, as usual. I, too, fear the impending 90’s revival.

    @Emily, if you’re looking for music that isn’t 2 weeks away from appearing on SNL, I think I can help. Your music tastes seem to be similar to mine based on what you’ve mentioned on the podcast, so give this a shot: http://spoti.fi/HEA1nY

  • THE GAMEARCADE SHOOTER IS CALLED POINT BLANK. Emily you said you grew up in the arcade if you dont know this game after looking at it I will be sad. It was only the best shooter for your money. It’s pretty muchjust mini games and as long as you do good you keep playing. Oh yah and its namco not konami.

  • Love the show guys, but a minor critique: the overuse (and often misuse) of the word “literally,” particularly by Emily, is drives me nuts. Everything is “literally” this, “literally” that.

    A major deal? No, but annoying, nonetheless. Otherwise, one of my favorite podcasts … er… literally.

  • Am I the only one who got a weird vibe from Brian? He seemed like he didn’t want to be there, and like he felt himself a little “too cool for school” if thats still a term people use. I felt like Kumail wasn’t fond of him either. When he started shitting on the “aesthetic” of a lot of games Kumail clearly likes, Kumail started to sound irritated with the guy. Plus, it was like pulling teeth to get him to talking. Still, I love this Podcast, keep up the awesome work Kumail and Emily!

  • Sigh….I hate to be that guy….but it’s Devil Survivor, not…actually, I forgot what he said, Devil Surrender? I don’t feel like looking it up. It was wrong though.

    And O’Malley is totally right when it comes to Kingdom hearts. It’s terrible and amazing at the same time.

  • K-Man, thanks for the minor critique. Duly noted, and I will literally try to be better about that in the future.

    (If I were standing next to you, I’d elbow you right now and then go “Ehh ehh?”)

  • Oh man, you guys DEFINITELY play the Persona games. They’re so fucking good. Persona 4 is one of my favorite games of all time (even if the persona summoning doesn’t involve shooting yourself in the head like in 3). I love all of the characters, and the stories are really well done. The voice acting is even surprisingly good.

    Just be aware that Bryan was not kidding when he said they’re hard. Atlus games, especially anything that has any relation to Shin Megami Tensei in any way, are HARD. Old-school hard. They will not hold your hand. They will strike it. With a ruler. With a nail in it.

    Also be aware that the best endings tend to require you to jump through crazy, unintuitive hoops that no sane person would ever discover without looking it up.

    That said, though, the Persona games are brilliant. I also recommend Shin Megami Tensei: Nocturne. It’s like what you’d get if Pokemon and Paradise Lost had Rosemary’s baby. Of the big JRPG franchises, I’ve always preferred SMT to Final Fantasy and Dragon Quest, though those series have plenty of great games as well.

  • Agree with Dickwin and Trenton. I didn’t think he sounded too cool for school (p.s. no longer a phrase) though, I thought he sounded like he didn’t know he was going to be on a podcast that day. Any weirdness on Kumail’s part (I didn’t detect any btw) was probably trying to deal with a difficult interview subject. He (Bryan) opened up towards the end tho. TOTALLY agree with his assessment of Arkham City’s look. Doesn’t put me off playing the game, however.

  • Many thanks, Emily. Again, I am loath to be “that guy,” but I think it’s in large part because all of my friends tend to say “literally” quite often and I’ve become hyper-sensitive to its frequent use in conversation. Again, probably more my problem than yours, but thanks for noting it.

    That said, I know a lot of people only comment when they have negative opinions and I’ll chime in with some positive ones, as well. I haven’t commented on these threads before but I’ve listened to most of the episodes and really enjoy listening to you guys. I’ve missed the “what are you playing” segment for the last few episodes, though! Where are you guys at in Skyrim?

  • Just listened to this week’s show and this is the first time I’ve been disappointed with an episode. Not at all Kumail or Emily’s fault, but Bryan was just boring. He wasn’t very talkative and he decided to shit on some good games because they didn’t appeal to his artistic senses. I’m guess I’m glad that I’m not an artist, or else I might have missed out on some really good games because they don’t fit my super sensitive artistic style…

  • @chrir I have to agree with you in regards to this being kind of a boring episode in regards to Bryan.

    It felt like Bryan did not want to be there. Did you have blackmail evidence against him to make him be a part of the show.

    I mean it could be his personality but it just didn’t feel like he wanted to be there.

  • First off… LOVE the podcast guys. Keep up the good work!

    Scott Pilgrim is one of my favorite movies and was very excited to this episode was focused on the creator himself. Going into this I did not know much about the creator. After listening to this podcast, I wish I hadn’t. This guy is either a BORE or outright did NOT want to be there. IMO opinion he came off as a pretentious, know-it-all.

    I still love Scott Pilgrim, but was wondering if Emily or Kumail felt the same way or if Bryan was a victim of his own personality, in that his personality didn’t translate well to the podcast medium.

  • Not to be the annoying contrarian positive guy, but i thought the episode was pretty good, just not the same kind of level of engagement for most of it as some other episodes. I’d rather a guest doesn’t feign interest in everything just to appeal to some perceived demographic or something. I mean that’s what sets scott pilgrim apart from stuff that tries to shoehorn video games in, right, as you guys were saying — a genuine love and organic-ness for your source material. It’s cool that Bryan Lee O’malley has specific tastes, and isn’t just like “yeah man games are cool. I’m totally a gamer bro”. I feel like his interest just got piqued when you guys started getting into that, and the whole discussion of aesthetics seemed to be going in a cool direction, but then it had to end when you’d barely scratched the surface. I’d like to listen to more of that discussion.

  • Enjoyed the episode, surprised you guys didn’t give him props for having one of the very few movie adaptation games that is actually pretty good/has replay value.

    I really appreciated the fact that he (for the most part) gave reasons as to why he didn’t like a game. With him being a professional artist/illustrator I can see how a guy like O’Malley can get hung up on things character design choices. These reasons may not be enough to make me not play a game (I totally disagree with his opinion of Sonic 4,other than the awkward jump attack mechanic it was still a pretty fun and challenging game) but to each his own.

    I’ve always been curious about the Shin megami tensei games…this still hasn’t convinced me to play them but I will always have them somewhere on my gaming radar.

    Keep up the good work.

  • I liked the episode. I didn’t think Bryan was being mean about those games at all — he said that they didn’t appeal to him, not that they were bad games. I think FF7 is a lot of fun, but the PS1 early-3D ugliness gets to me, too. Also I didn’t think Kumail was being weird.

    I loved “If Mario is the kid that gets straight As, Sonic is the one sitting in the back smoking cigarettes!”

  • Understanding that you lived in Walktertown puts all of the stories you tell about home in context. When I worked at the Journal, I did stories for the Kernersville Journal and the Clemmons Journal. I also covered Lewisville. But the good folks on the Walkertown Town Council decided that they didn’t want a black man covering their news, so they wrote a kind letter to the publisher trying to get me removed from the beat. So, I could definitely see you having to leave high school because you had a couple of black friends. The people over there are willfully ignorant.

  • You guys. Please play Persona 3. It’s such a beautiful game. You’ll laugh, you’ll cry, you’ll throw your controller through the television. What more could you want?

  • On the feeling old about music tip (I too am 33): I’ve given up and I’ve fully embraced being a “dad” so I just listen to Bob Dylan and the Talking Heads all day but my wife gets a lot of music recommendations from NPR’s “first listen”. You will still feel old (obviously) but you will at least hear about music a full month before it’s on S&L.

    Also, I think the complaints about this guest are a little misplaced. I think it comes from the fact that K&E have a lot of comedians and people with podcasts or whatever who are more used to being in front of a microphone. I think people are used to a different kind of energy on the podcast. I liked this podcast and I think it’s sort of similar to the episode with Film Critic Hulk, which was also kind of low key.

    But maybe I just liked this episode and the Hulk episode because I like to listen to NPR. Take that how you will.

  • I felt like Shin megami tensei was SUPER boring. VERY Japanese rpg. Very little to understand about that game cuz its very much based on nonsense. That being said, I loved kingdom hearts which was also based on nonsense. But its an ACTION RPG not a turn based which makes it beat shin megami every time. IMO.

  • This guys was so uninteresting. I am amazed he is a writer/creator of anything. Usually, creative people are articulate, verbose people. This guy struggled to name pretty much anything they asked him about: video games, music, dates, etc. He sounded more like a burned out drug addict with no memory.

    Oh, and his taste in games is retarded. He must be the only person on the fucking planet who didn’t enjoy Final Fantasy VII, Mass Effect, or Skyrim. What an odd, misaligned individual.

  • i love the show and i love scott pilgrim (paid to see it on big screen with my girl friend) but i have to disagree about skyrim, i think there is a big hook for that game, freedom, skyrim has more freedom than most games, maybe spore and few other very open games like grand theft auto give you as much freedom as skyrim, once the pc gamer modders fix the artificial intelligence problems (worse than halo 1) and fix the combat to be more complex (like mount and blade) and add reputation and relationships (like sims) it will be be a game where your custom story is better than other games’ hard coded story