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Episode 36

The Indoor Kids

Movie Games! (with Jordan…

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The Indoor Kids #36: Movie Games! (with Jordan Morris)

This is the time when the Indoor Kids welcome Jordan Morris (Jordan, Jesse, Go!) to talk about all of the best and worst video games based on movies. Gremlins 2! Die Hard! The Lord of the Rings! They try and cover it all, from the moment you realized that you could actually play a game based in a world you’d only watched in movies, to the crappiness of the Green Lantern game. Plus some bonus talk about games they’re playing now!

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43 comments

  • The biggest quality gap difference for a game that is better than the movie its based on is Aeon Flux. The Aeon Flux film is literally among the worst of all-time, a 1/10 or lower. The Aeon Flux game isn’t half bad, at least a 7/10. It’s definitely worth playing if you were a fan of the animated series, and has several direct references to the cartoon.

  • There was Genesis game for Demolition man that was amazing! One time I was doing really great and the game didn’t let me get to the last level because you had to play it in hard mode.

  • I realize I’m a bit late on this, but why was there no mention of Golden Eye 007 for the Nintendo 64? Easily in the top 5 greatest 64 games of all time, and arguably one of the best movie based games ever as well.

  • I second the vote for the Godfather video game for PS2) thugh stay away from the sequel. The Wolverine Origins game was good though it got a little repetitive for me later in the game. I had high hopes for the Jaws video game that came out for xbox/PS2 since you got to play as the shark, but it ended up just not being executed well at all.

  • There is an underrated game called ‘Super Mario Bros.’ on the NES, based on the Bob Hoskins-John Leguizamo smash hit. It’s a little different than the movie, but still pretty awesome.

  • I remember the NES game for that movie Willow from when I was a kid. It was like a Zelda game with RPG elements since you had to level up Willow and equip him with certain weapons and tools along the way. The Willow arcade game was at my local 7-11 at the time as well and I didn’t see it again until recently when I saw a modded XBOX with a library of arcade games I had missed a lot on it. The arcade game was more action-based with a shop where you could but better attacks. I remember Willow and Madmartigan (that Val Kilmer character) were playable selectable characters.

    Lord of the RIngs has had a bunch of games with one made of The Hobbit at one time. There was a LOTR RPG for SNES that never made it past one game. I had LOTR: The Third Age for PS2, but got sick of waiting through attack animations during the RPG gameplay. If it had had a skipping option during those scenes it would have been a MUCH shorter game and much more enjoyable.

    There were Batman and RoboCop games in the arcades, but Robo’s game was the only one I was good at and enjoyed because of the side-scrolling action and digitized voice on Robo. I didn’t know there was even an arcade game of RoboCop 2 until I saw footage of the side-scrolling beatdown game on YouTube a few months ago.

    I need an emulator for these old games, but have no idea which one would be good and function with Windows XP without getting me a nasty virus or legal trouble from some publisher. Arcades are almost completely extinct now and these games may disappear. :(

  • I liked the Aladdin game when I was a kid. Fun fact about Aladdin: In one scene, Genie calls Al’s clothes “so 3rd century.” Genie has been in the lamp for 10,000 years, so there’s no way he could know of fashion trends which have happened since he’s been trapped. Which means the latest Genie could have been trapped in the lamp AT LEAST the year 10,300 AD when he gets out.
    Conclusion: Aladdin takes place IN THE FUTURE. A post-apocalyptic world where only Arab culture, and some Greek, has survived. It has been so long that the name “Arabia” has been corrupted to “Agrabah.” The Muslim religion has atrophied to the point where there are no mosques, Imams, or prayer mats, but people still give praise to Allah in moments of happiness. Amazing technological marvels left behind by the previous civilization, like sentient flying carpets or genetically engineered parrots which comprehend human speech instead of just mimic it, are taken for granted by the locals or considered “magic.” The Genie proves this by making impressions of ancient, long-dead celebrities like Groucho Marx, Jack Nicholson, etc.

  • What movie was he a cyborg in?
    Not universal solider.
    Wasn’t he a cyborg in a movie?
    Is there a movie called cyborg that he was a cyborg in?

    I love this podcast so much. So much.

  • My pick for favorite movie game is the Jurassic Park arcade game. This game had it all, terrible graphics, steep learning curve, even the sticky seats. In all honesty, I have some of the best memories with friends from playing that game.

  • My favorite movie tie in of all time is the Beastly Wii game!

    http://www.youtube.com/watch?v=XzmQRtA1qY0

    Seriously, why does that even exist?

    Who Framed Roger Rabbit for NES is one of the most underrated games of any sort of that era, and way ahead of its time. It was as deep and polished as anything else out there, on the level of Legend of Zelda. Playing it was a lot like the first time you played GTA III where you just reveled in the freedom and realized that you were playing an experience, not just a diversion built around a single mechanic or genre.

    Hours I struggled, trying desperately the figure out the clues and fight off the weasels. Finally, I made it to the final battle with Judge Doom, which took me hours of effort, beaten over and over again. But finally, I persevered. Finally I defeated Judge Doom. Sweating and thumbs aching, I rescued Jessica and Roger.

    Black Screen, White Text:

    Toontown is saved. The End.

    That’s it. That was the ending. Back around to the start screen. Today, I realize that fitting that game onto a NES cartridge was a feat of engineering probably still unmatched, and that’s all the ending they could fit. But man, was that a letdown at the time.

    Amazing game, least satisfying ending ever.

  • I was a big fan of X-Wing in the 90′s, which were set during the first Star Wars movie.

    Would Kingdom Hearts count as a movie game? Consider that almost every world is a different Disney movie complete with a variation on the movie plots.

  • Please guys dont give up on massages, they can be wonderful. Stay away from scary bendy walking on back thai style and try a balinese massage. Balinese stle is heavy on the oil and light on the scary. Have a young balinese lady rub copious amounts of oil onto to body with her vigorous and dexterous fingers, you wont regret it.

  • Re: Thai massages – word on the street is if you have enough lactate build up stored in your muscles, the release of the lactate brought on by a more intense than normal muscle stimulation can trigger a flood of testosterone, followed by a testosterone deficit while your body tried to equalize. So if either of you were riding a roller-coaster of emotion (Kumail), the massage probably played a part.

    Water usually helps with the impact, since you’re body is being shaken loose and flushed out; so if you brave a massage again, or like, some really intense yoga, hydrate like a mofo.

    (I live on a street populated by bio-nerds/jocks. )

  • Just gotta say, I am one of the very few Sega Saturn owners that actually enjoyed it. Mr. Bones was a great game that I spent many hours on. One of the later levels it literally your character telling jokes to beat a boss. Loved it!

  • I know we mentioned Star Wars, but Podracer was the first game I got that recall on your eyelids before you sleep.
    Also, Rock’s tattoo is Samoan. He is Samoan. This is only important, and not just chimp level nit picking, because there’s a lot of Samoans in my street and literally no one else famous is Samoa. Hawaii has Israel Kamakawiwo’ole

  • Someone mentioned the Power Rangers game I saw already, that was dope. And I saw someone mention True Lies and I totally forgot about that until I read it, that game was awesome! Lol

    Goldeneye was an obvious snub already been mentioned here. And the Aladdin game was definitely like my favorite old school Disney game

    Love the podcast, I look forward to it every week

  • great episode, and wow, so much ground to cover…

    The DLC thing is a travesty, but first…here’s how it’s different from Capcom’s (and SNK-P, and Aksys)’ past methodologies: I know Kumail already doesn’t like the fact that they keep putting out updates to fighting games, but I think that’s one of those things that only hardcore fans will go for – the decline in sales between “versions” of SF4 or MvC3 reflect this. Even though you can only find tournaments for the “latest and greatest” versions of the games, the first version is always the one that sold the most copies, so what that means is this: Less dedicated or “casual” players make or break a game’s a success.

    So, tweaks and “Super versions…” Well, that’s something “we”, as a niche community, usually like, and Capcom has been pretty good with using our feedback in the past, save for a few updates that never really took off (SFA3 was updated into SFA3 Upper, SFA2 was updated into SFA2 Gold, and there’s a later version of Third Strike nobody liked.) Because of the detail-oriented nature of the fighting game community, the players tend to notice every little thing about each version, good or bad.

    However, the thing with these updates, is that even though they can be a pain in the ass for consumers or, in the past, arcade owners, they were truly the result of developers rethinking past ideas, or figuring out ways to implement new ideas.

    A good and recent example of this was Super Street Fighter IV. They made it a bit cheaper (~40 USD as opposed to ~60), and they added tons of new characters, new moves, new stages, new modes, and of course, tweaks to character properties. The only characters they didn’t have to work too hard on were Dee Jay and T.Hawk, as they were partially finished when the first SF4 dropped, but the only thing left on that game’s disc (and therefore we know were completed) are the announcer’s victory proclamations for each of them. Yes, I would have preferred if there were an option to just buy an update for $20, but they claimed it was impossible due to the sheer size of a proposed download. I suppose offering a separate, small, disc-based update would prove too costly, but who really knows?

    Mortal Kombat (2011) kept tweaking their game for free via hotfixes distributed on PSN and XBL, which actually started to annoy some players, because they were too frequent, and so it was hard to stay on top of the different updates. In the past, they made the good decision to update Mortal Kombat 3 to Ultimate Mortal Kombat 3 due to complaints, which made many fans happier and UMK3 is still a tournament standard. However, that was back in the arcade days, so that decision was left to the venue’s operator, but now with high-bandwidth internet so readily available, DLC patches are all over the place. Seriously, when’s the last time you heard the words “Expansion Pack?”

    A lot of other companies do this planned DLC garbage. For all we know, it was planned in the sense of “We’ll probably have more to add to Mass Effect later on,” but it might also have been “Hey, we’re gonna do 5 updates for Fallout 3. Let’s make sure we have them all done before the game launches.”

    I prefer one business model over the other, but at least by keeping the data off the original release, I DON’T KNOW what their intentions were. I just know they A) Have more content and B) Want my money…and as usual, it’s up to me to decide whether or not it’s worth it. The thing is, in recent years, it’s been proven that DLC *works* as a business venture, and it’s probably cheaper to keep the development team around for a few more weeks or months to make sure it’s ready in advance.

    One important thing of note that I believe Jordan kinda touched on, is that a fighting game isn’t a linear experience. Every character theoretically is equally important to the experience, as you never know who you might face. By delaying that component, we are going to be forced to “re-learn” the game, in this case, with Street Fighter x Tekken, a game that already seems to make people hesitant with the gems distribution fiasco. Not only that, but we’re paying for it as well. The counter-philosophy of “Well, if you don’t want to buy them, then don’t…” is a flawed one. It ignores the possibility that we could have had everything completed by the company unlocked for a flat fee…Like how we used to in the ’90s.

    I’d love to give developers the benefit of the doubt, and say that “Oh, well maybe their budgets these days depend on DLC sales, and they had to make everyone work nights and weekends…” but no company is being that transparent with us. The defense of “What other game gives you 50+ characters?” isn’t a terrible one, but the industry has a fairly fixed price on AAA titles and so we need to be informed if there’s a reason for a price increase, like the aforementioned possible need for a higher budget. Instead, without this honesty, what it feels like is that we’ve bought SFxT: The (admittedly rather ambitious) Demo, and we can unlock the full version at a price, later in the year. Probably piece-by-piece.

    Capcom’s bit on compatibility, while probably true, didn’t even bother to address these important concerns: it’s not the fact that the data is literally on the disc, it’s the fact that you finished something and want to hold out on us for more money.

    I don’t have a current console, and as a PC user, I have to wait until May, so I can’t be too up-to-speed on the game until then anyway, but I’m not going to buy it unless they properly address this issue. I know, PC users are the minority, and we’re way after the first wave of sales, so a boycott won’t send the right message if its just us…but Capcom definitely hurt their sales within the competitive fighting game community, and insulted a whole lot of people. They have a great history of fighting game design, and I’m already very pleased with the titles that have come out over the last 25 years. I can still support the scene and fellow players without staying up to date, as many people already jumped off the new-release-bandwagon years ago, and I certainly don’t need to spend a nice chunk of change just to see what’s hot right now.

  • Power Rangers: The Movie video game for Sega. It was a retrospective of all of the Power Ranger stuff to that point, plus the movie. In a world without saves, it was great. Robots, aliens and a solid co-op.

    Also, there was this whole group of cheap-ish handheld games that just played different stuff from movies and I remember a lot of Disney movies being on those.

    Terminator had an arcade game that was pretty sweet; the controller was a plastic machine gun.

    TV Movies/Series: Goosebumps had a PC game that was pretty scary for pre-teens.

  • According to IMDB, The Chronicles of Riddick: Dead Man Stalking is a thing you guys! : http://www.imdb.com/title/tt1411250/

    I never played The Little Mermaid NES game but I had it as a handheld game from Tiger I think and it was super fun.

    Aladdin on SNES is a great game as well. I never could beat the level where you’re on the carpet racing the lava so I’ve only beat the game by using the Genie levels. Also, I always loved the sound it made when he would land on something – like it was the sound of landing in dust? lol I don’t why but I loved that.

    There was also a side scroller Batman Returns SNES game. The game play was just basically killing the evil clowns on motorcycles or the circus people twirling fire batons and had like bazooka guns. They would surround an innocent mother and her kid and you had to chase them away. You could twirl your cape to hit them or use a test tube to try and blow them up.

    I’ve also played Goof Troop on SNES but I didn’t really like it too much. You basically just solved puzzles by moving stones over certain spots to unlock doors/fences and stuff.

  • Not going to lie but one of my favorite movie games growing up was also a Disney game. I can remember playing Lion King on the Genesis for hours. The roaring at monkeys in the second level cemented my love for puzzles in video games.

  • There were some good cartoon games back in the SNES games when every property got a sidescroller game… Not necessarily movies, but shows. Tiny Toons & Animaniacs games were really tough but good.

    I think even the really bad franchise games, back in the day, were just SUPER HARD and frustrating for kids, because they were badly designed and very imbalanced… But lots of times, they were at least still sorta fun. Now, those kinds of games are just boring.

  • current-gen, I fucking loved X-Men Origins: Wolverine (the Uncaged Edition, for maximum blood) on the ps3. The movie is such garbage but I can’t even hate it too much because it gave me that awesome game.

  • There was a pretty great lord of the rings rpg for xbox called the third age. It was a pretty solid game, you played as people who werent the fellowship, but moving through the same parts of the story at the same time. Prolly one of the better movie games out there. And of course Aladin on snes was fantastic.

  • It’s not really based on a movie, but for PS2 I really liked Evil Dead: Fist Full of Boomstick. Ash jumps around through time, uses different weapons, and the whole time Bruce Campbell does snarky voice over.
    A little on the short side, but still very fun.