Beta’d: Bend Time, Space and Bodies in SUPERHOT
By Dan Casey on September 14, 2013
Are you having difficulty wasting immense amounts of time when you should be working? Are you looking for a new, extremely well designed game on which to wile away your waking hours? Well, look no further than Superhot, a new FPS in which time moves only when you do, from a small team lead by Piotr Iwanecki at Blue Brick Software. Originally created for 7DFPS, a week-long competition in which programming teams were invited to create an FPS from scratch, Superhot is now up for voting on Steam Greenlight, Valve’s built-in system which allows fans to vote on which indie games they’d like to see sold on Steam’s digital store.
While games that play around with time mechanics aren’t necessarily new, Superhot flips the script on bullet time. As I mentioned, time only moves when you do, so every step you take means that bullet whizzing towards your face gets a centimeter closer. Combine this with limited ammunition and an unforgiving one-hit kill policy and the game plays out more like a puzzle game than a straightforward shooter. The result is an easy-to-learn, but hard-to-master FPS that will test your tactical thinking, timing and spatial relations in unique and deadly ways.
Looks pretty rad and vaguely dystopian, huh? Try out a free demo version of the game for yourself on the official website. It runs remarkably well on the integrated Unity web player, so I’m eager to see how it would run when installed directly to the hard drive. Watch out for that hallway level though; it’s a doozy.