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The Legacy Music Hour #82: Puzzle Games 2

Brent and Rob have some “fun in the sun” on Episode 82 as they revisit a hot topic they covered back in Episode 17: Puzzle Games.  NOTE: Rob accidentally played a track he had already played on a past episode (in fact, the last Puzzle Games episode), so that track and portion of the show were edited out, making it seem as though Brent went twice in a row.  Full track listing below.

Game – Composer – Song – Company – Console – Year (North American release unless otherwise indicated)

Tetris Attack – Masaya Kuzume – Breeze Stage – Nintendo – SNES – 1996

Adventures of Lolo – unknown – Main BGM – HAL Laboratory – NES – 1989

Puyo Puyo Tsuu – Tsuyoshi Matsushima – Last Area – Compile – Mega Drive – 1994

Shove It! …The Warehouse Game – unknown – Title Theme – NCS/DreamWorks – Genesis – 1990

Columns III: Revenge of Columns – Morihiko Akiyama – Industrial District – Sega – Genesis – 1993

Ishido: The Way of Stones – unknown – Music No. 1 – Nexoft – Game Boy – 1990

Sutte Hakkun – Akito Nakatsuka – Stage 5 – Nintendo – Super Famicom – 1998

Kwirk – Tsukasa Masuko – Main BGM – Atlus/Acclaim – Game Boy – 1990

Wario’s Woods – Soyo Oka, Shinobu Amayake – Go! – Nintendo – NES – 1994

Puzznic – unknown – Main BGM – Taito – Game Boy (Japan) – 1990

Tetris Attack – Masaya Kuzume – Water Stage (Critical) – Nintendo – SNES – 1996

Catrap – Mitoshi Asakawa – Ending/Staff Roll – Asmik Corporation – Game Boy – 1990

Chip’s Challenge – Alex Rudis, Bob Vieira – Level 5 – Epyx/Atari – Lynx – 1989

Tetris 2 + BomBliss – Koichi Sugiyama – In-Game 5 – Chunsoft/BPS – Famicom – 1991

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1 comment

  • Hey dudes – Great episode. The PuyoPuyo2 track blew me away, feels like they made full use of every possible channel the Yamaha chip had to offer.

    The reason why that Water Stage (Critical) track feels like Jaco/WR is because the sound its imitating (very well I might add) is that of a fretless bass…they usually have a twangier sound – I don’t know the science behind it, but if you look that up you’ll hear what I mean.